Windmill Clearing

MAKE SOME TROUBLE. FIX SOMETHING.

BRAVOKIND / PLAYTEST

Collect 5 salvage pieces, then rebuild the windmill.

WASD / arrows: move · Space: jump · F: fly · E: build

Touch and hold the world to move. Tap to jump; double-tap to open or fold wings. All tools are in Tools & style.

Menu

Your explorer:

My avatarYour canvas. Your call.

Start here, then change anything. Every hair, skin tone and frame works together; movement and rewards stay the same.

Choose each feature independently. All body choices use the same movement and collision rules.

Optional gear and pose presets. Keep mixing hair, skin, frame and finishes. All players use the same reward rules.

Use ✦ Actions for visual support and celebrations. No voice or player-written chat. Labels remain for accessibility.

Try every look here. Preview only — no purchases or paid ownership.

Build & rescue

Local arena: build a route, carry lime parcels to the pink flag. Simulated rival; 90 seconds. Bounce for the pink rare block. Share at the coral depot for ×2 delivery points; the rival gets faster too. Repair the tilted board after the round for a Good Sport aura.

Raids hit temporary builds every 22 seconds, with a five-second countdown. An aura capsule protects modules within five metres for two hits. Saved designs stay safe. This is a local match against a simulated rival.

My blueprintsBlueprint Workshop · local only

No trading, currency or payouts. Eight device-local slots; up to six modules each.

Your builder journey

First session: learn the glove and finish a delivery.

First week: save a route, then improve it after a race.

Second week: test a bridge under load and build a rescue route.

By week four: assemble a small collection of designs you can explain and improve. This is a suggested path, not a login streak.

Bravery & kindnessBraveKind Pass · progression preview

Bravery: collect the rare block, win a round, or place four modules. Kindness: share a supply, rescue the rival, or repair the landing board. Each action counts once after a completed round; restarting early earns no progress. Complete both tracks for a cosmetic aura.

Device-local demo progress. No paid pass, deadline, peer voting or verified ownership.

Equipment & celebrationsCharacter & equipment previews

20% faster ground movement. Flight and sliding unchanged. Bonuses do not stack. No purchase or paid ownership.


Cosmetic previews · no checkout

Finishes change appearance only. Preview choices do not grant paid ownership.

Settings & help

Shared rooms · availability

· · · Original village

Move: arrows or WASD. Jump: Space. Wings: F. Repair: E. Slide: C.

Glove + actions

Blueprints and equipment are in Tools & style.