Windmill Clearing
BRAVOKIND / PLAYTEST
WASD / arrows: move · Space: jump · F: fly · E: build
Slide into stacked crates. Gear pads launch you. Cross the striped bridge behind spawn to feel it sag. Chain hits within 5 seconds.
Build & race: engineer a route and beat a simulated rival.
Touch and hold the world to move. Tap to jump; double-tap to open or fold wings. All tools are in Tools & style.
Menu
Your explorer:
Grown-ups · purchases and restoreMy avatar
Your canvas. Your call.
Start here, then change anything. Every hair, skin tone and frame works together; movement and rewards stay the same.
Choose each feature independently. All body choices use the same movement and collision rules.
Optional gear and pose presets. Keep mixing hair, skin, frame and finishes. All players use the same reward rules.
Use ✦ Actions for visual support and celebrations. No voice or player-written chat. Labels remain for accessibility.
Try every look here. Preview only — no purchases or paid ownership.
Build & rescue
Local arena: build a route, carry lime parcels to the pink flag. Simulated rival; 90 seconds. Bounce for the pink rare block. Share at the coral depot for ×2 delivery points; the rival gets faster too. Repair the tilted board after the round for a Good Sport aura.
Raids hit temporary builds every 22 seconds, with a five-second countdown. An aura capsule protects modules within five metres for two hits. Saved designs stay safe. This is a local match against a simulated rival.
My blueprints
Blueprint Workshop · local onlyNo trading, currency or payouts. Eight device-local slots; up to six modules each.
Your builder journey
First session: learn the glove and finish a delivery.
First week: save a route, then improve it after a race.
Second week: test a bridge under load and build a rescue route.
By week four: assemble a small collection of designs you can explain and improve. This is a suggested path, not a login streak.
Bravery & kindness
BraveKind Pass · progression previewBravery: collect the rare block, win a round, or place four modules. Kindness: share a supply, rescue the rival, or repair the landing board. Each action counts once after a completed round; restarting early earns no progress. Complete both tracks for a cosmetic aura.
Device-local demo progress. No paid pass, deadline, peer voting or verified ownership.
Equipment & celebrations
Character & equipment previews20% faster ground movement. Flight and sliding unchanged. Bonuses do not stack. No purchase or paid ownership.
Cosmetic previews · no checkout
Finishes change appearance only. Preview choices do not grant paid ownership.
Settings & help
Move: arrows or WASD. Jump: Space. Wings: F. Repair: E. Slide: C.
Nearby actions · local preview
Glove + actions
Blueprints and equipment are in Tools & style.